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Tips & Strategies

Practical tips for growing your Mediterranean town. From crop planning to tourism strategies, these tips help you avoid common pitfalls and build efficiently.

Strategy

Specialize Your Towns

The default map features three distinct towns — Belvau (main hub), Fontebrac (agriculture), and Rocemarée (tourism). Develop each with a clear focus rather than trying to make every town self-sufficient. Fontebrac should focus on farming and granaries, Rocemarée on hotels and attractions, and Belvau on administration, research, and processing.

Production

Plan Crop Ratios Around Building Inputs

Different crop-powered buildings consume crops at very different rates. The Pub needs 75 Hops vs. 25 of each other crop — plant roughly 3x more Hops than other Tier 3 crops. The Candle Maker alone consumes 75 Beeswax, rivaling the combined demand of Hattery and Cathedral. Reference the exact input requirements before planting.

Economy

Use Warehouses to Bridge Production and Consumption

Warehouses have a transport range. Buildings within range automatically access stored goods, while those outside require manual hauling. Place warehouses strategically between farm districts, processing buildings, and shops to minimize transport time and prevent production stalls.

Production

Farms Tier 3 Doubles Surface Area

When your farms reach Tier 3, the available farming surface doubles. This is a critical upgrade point — plan for it by leaving room around your farm plots. The extra space can accommodate the higher crop volumes needed for City-rank buildings like the Apothecary (80 Medicinal Herbs) and Pub (75 Hops).

Strategy

Monitor Labor Priorities

Town to City uses a class-based labor system. Workers, Artisans, and Bourgeoisie fill different job slots. When you upgrade citizens, ensure you do not leave critical Worker positions unfilled. A Bourgeoisie citizen cannot work a farm — maintain a balanced tier distribution for stable production.

Economy

Tourism Needs Infrastructure

Tourism revenue does not happen automatically. You need Hotels, scenic routes, and attractions (Lighthouse, Art Atelier, Monumental Ruins, Obelisk). Beach-themed decorations also boost appeal. Dedicate Rocemarée to tourism with high beauty scores and connected scenic routes for maximum returns.

Strategy

Research Center Benefits All Towns

The Research Center applies town-wide upgrades that benefit all your connected settlements. Place it in your main hub (Belvau) and assign Research Workers to unlock new buildings, decorations, and farm tier upgrades. Prioritize farm tier research to expand crop variety and production capacity.

Production

Happiness Drives Citizen Upgrades

Citizens need their needs met to upgrade to higher tiers. Food access, goods availability, and beauty all contribute to satisfaction. Satisfied citizens upgrade more readily, generating higher tax income and unlocking advanced buildings. Check citizen needs regularly and address shortages before they spread.

Strategy

Buildings Can Be Moved

Town to City allows building movement. If you place a building in a suboptimal location, you can relocate it rather than demolishing and rebuilding from scratch. Use this to refine your layouts as you understand how coverage ranges and transport work.

Production

Use Photo and First-Person Modes

Town to City features a photo mode and first-person view for walking through your streets. Use these to inspect your town closely and identify traffic bottlenecks, uncovered areas, or aesthetic issues that are not visible from the standard top-down view. These modes are also great for sharing your creations.

End of Tips & Strategies